![]() It comes across as a bit petty to me as well, especially since Infinite was clearly inspired by some of the revamped mechanics that 2 introduced. When it comes to making a reference to 2, all it would have taken is just some kind of reference to the existence of Delta or the Alpha series. I completely agree with that first statement. but who can blame them when you're an outside team and suddenly they dump Ken Levine's baby in your hands and tell you GO MAKE ANOTHER CLASSIC. I can understand Levine's reasoning for excluding it from the DLC as I remember reading that he was very much against making a second game at that time, but it also feels a little, I dunno, petty maybe? They could have at least put a little bit in there instead of very obviously showing they don't even acknowledge the second games existence because they didn't work on it. Instead of getting this mindblowing sequel we got a competent game that simply built atop the foundations of the original without taking too many risks - but who can blame them when you're an outside team and suddenly they dump Ken Levine's baby in your hands and tell you GO MAKE ANOTHER CLASSIC. Bioshock 2 got dealt a shitty hand because the first game had such a great twist and unique setting that it would be really difficult for anyone to follow up those expectations. I didn't find anything wrong with the second part. ![]() It feels a bit weird that they completely sidestep Bioshock 2 in that DLC, considering it was this great tourist run-through the entire franchise. ![]()
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